/=============================\
|Contra Editor Version History|
\=============================/

Alpha 0.3
=========
- Added 5 levels to the Super Contra editor

Alpha 0.2.2
===========
- Added Super Contra support, only the 1st level is available at this time
- 1st level has minor bugs in the editor, only with towers

Alpha 0.2.1
===========
- Mayor bug fix, because only can edited 1st sceens in alpha 0.2, data read incorrectly
- Minor bugfix with level 7 bug when you edited level 5 or 6, but still have a minor bug level 7
  (only 1 unknown object will appear at the upper left corner)

Alpha 0.2
=========
- Added all levels except level 2 and 4 (base levels)
- Ripped all level palettes
- Level 3 have some weird objects, it's fully editable, but it works backwards
- Only can edit level 5 to the fist tank boss's screen, after that the level
  messes up for unknown reasons
- Level 6 can be edited, but without the boss screens (last 1 or 2)
- Level 7 is ok
- Level 8 screens are messed up after the first boss

Alpha 0.1.2
===========
- Rewritten 1/4 of the code, scene removed, added scrollbar
- Level load time increased, but precise saving
- Fixed length (recommended modifying: length > 0), works MOST of times
- Note:
  screen bytes = (length > 0) + (length = 0) if more or less screens can mess up
  but I'm not sure about this is true about the level generation
  If you can understand this I think you won't have any problems with the length.
- Added map glitch scanner, it can take a little time to inform you
  (info from current screen, not whole map, NOT TESTED FULLY!)
- With length might mess up 2nd level data
- Map reading is 99% precise

Alpha 0.1.1
===========
- Added blue selection color, fixed misclicks
- Fixed length, but only works with length > 0 and cannot be 0 if greater than 0
- Reset Orig button is enabled on start

Alpha 0.1
=========
- First release